Matin Ghahremani / Game DesignerCurrently at Medrick

Designed
to play.

A designer’s mind. An artist’s eye.
I turn ideas into games — and bring a little imagination to everything in between.

Give curiosity a roll
Creative instinct / 01

Start with a little “what if?”

Every good game begins with a question worth playing with.

More than a job titleLogic × intuition × a little chaos.
Matin Ghahremani standing in front of a colorful tiled wall
Version 2006.
Still iterating.
Designer by trade.
Maker by nature.
01 / The short version

I care about how things work.
And how they make you feel.

I’m Matin, a game designer at Medrick since July 2025. I work where rules, choices and imagination meet — making experiences people can actually play.

My creative life doesn’t stop at design. I paint, make digital art, explore 3D and motion, and use AI to open up new visual directions. These aren’t separate boxes. They’re different ways of thinking about the same thing: the experience on the other side of the screen.

Medrick StudioMy current chapter
Design + artTwo sides of the same mind
Always learningNever a final version
Also part of the story

Good games are
a team sport.

Five more titles I’ve contributed to as a game designer. Different worlds, shared effort.

My role on these titles: game design contributor. Every title is the work of a team.

03 / The path so far

Learning by making.
Growing by doing.

JUL 2025
— PRESENT

Medrick Studio CURRENT

Game Designer

Designing Khosh Tas, contributing to other released games, and expanding my work into game art.

SEP 2024
— MAR 2025

FANAM Corp.

Designer

An earlier chapter in my professional design journey.

THE ROOTS

Making things, together

Game jams, the Sharif and Amirkabir game development competitions, and event work with Persian Game Jammers and Tehlug.

Always a student.

[ SELECTED TRAINING ]
Introductory Game Design
Taha RasouliThe foundations of designing experiences through rules, interaction and play.
Advanced Game Design
Taha RasouliFurther study in game design and the decisions behind a playable experience.
Level Design
Taha RasouliExploring how spaces, challenges and pacing shape the player’s experience.
Product Management
Taha Rasouli & Mohammad ZehtabiConnecting a creative product with the thinking needed to develop it.
Art Direction
Ehsan TaheriDeveloping a visual direction and a more intentional creative eye.
AI Image Creation
Nastaran SafarkhaniExploring image creation with AI as part of a wider visual practice.
Academic roots

Pars University of Art & Architecture

A few things in my toolkit

One mind. Many ways to make.

Think in play.

Game design is my core: thinking through mechanics, choices and how the pieces of an experience fit together.

Game designLevel designSystems thinking

Make it feel something.

Drawing, digital art, 3D, photography and motion give my ideas a visual language. Photoshop, Blender and Premiere are part of that practice.

PhotoshopBlenderPremiere ProIllustratorAnimation

Human intent. AI tools.

I use AI to explore visual possibilities and create images. The direction, the taste and the final creative decision stay human.

AI image creationVisual explorationCreative iteration
04 / The other side of the brain

Away from the rules.
Into the feeling.

A small window into my visual world. Personal work, experiments, and things I made simply because I wanted to.

Sometimes the best way to think differently
is to make something different.

More on Instagram ↗
05 / New conversations, new possibilities

A game idea, a creative question,
or just a good conversation?

Let’s make play.

A closer look