— PRESENT
Medrick Studio CURRENT
Game Designer
Designing Khosh Tas, contributing to other released games, and expanding my work into game art.
A designer’s mind. An artist’s eye.
I turn ideas into games — and bring a little imagination to everything in between.
Every good game begins with a question worth playing with.
I’m Matin, a game designer at Medrick since July 2025. I work where rules, choices and imagination meet — making experiences people can actually play.
My creative life doesn’t stop at design. I paint, make digital art, explore 3D and motion, and use AI to open up new visual directions. These aren’t separate boxes. They’re different ways of thinking about the same thing: the experience on the other side of the screen.
From the first idea to a released game, I owned the end-to-end game design of Khosh Tas. Now I’m helping shape its visual world, too — creating art alongside my design work.
End-to-end game design
Game art, too
Four months into making art for the game alongside design.
Five more titles I’ve contributed to as a game designer. Different worlds, shared effort.
My role on these titles: game design contributor. Every title is the work of a team.
Game Designer
Designing Khosh Tas, contributing to other released games, and expanding my work into game art.
Designer
An earlier chapter in my professional design journey.
Game jams, the Sharif and Amirkabir game development competitions, and event work with Persian Game Jammers and Tehlug.
Pars University of Art & Architecture
Game design is my core: thinking through mechanics, choices and how the pieces of an experience fit together.
Drawing, digital art, 3D, photography and motion give my ideas a visual language. Photoshop, Blender and Premiere are part of that practice.
I use AI to explore visual possibilities and create images. The direction, the taste and the final creative decision stay human.
A small window into my visual world. Personal work, experiments, and things I made simply because I wanted to.
A frame-by-frame animated intro created for the HashSlash YouTube channel. Another way of turning a visual idea into an experience over time.
Sometimes the best way to think differently
is to make something different.
A game idea, a creative question,
or just a good conversation?